We’re a two-person studio in Seattle developing Haunted Heist, a co-op game about making your friends giggle in horrified delight.

Haunted Heist is a round-based PvP horror party game where Heisters race to collect gems in a procedurally generated mansion while Tricksters use chaotic abilities to derail, harass, and scare them away from victory.

Outwit your opponents, survive the haunt, and win before time runs out. It draws influence from Lethal Company, Peak, Dead by Daylight, L4D2, Luigi’s Mansion, and more.

Partnering With MonitorHead Studios

Wondering why our characters look so cool?

Our core studio has no prior experience with 3D modeling or animation whatsoever, which is why we’ve teamed up with MonitorHead Studios to improve our game’s 3D fidelity.

MonitorHead is led by Micah Holland, who, unlike us, has over two decades of 3D experience. He has previously worked as the lead animator and character modeler for Shedworks’ indie hit Sable and followed up with BITROT’s Recursive Ruin.

Just a couple of childhood friends tbh

autotroph games is an indie studio based out of Seattle, Washington, formed by developer Jakob Herlitz (right) and designer Dominic Giardini (left). Originally from suburban Massachusetts, the two became friends in middle school, started making YouTube videos soon after, and somehow ended up across the country together.

Jakob just quit his job as a Software Engineer at DoorDash to work on Haunted Heist full-time, and Dominic is on contract as a Designer at Meta.

They’re making Haunted Heist so that they have something fun to play with Jakob’s 3 brothers every Wednesday night.

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